----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 2x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Loading fastfile 'code_post_gfx'
used 2.36 MB memory in DB alloc
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'ui'
used 39.41 MB memory in DB alloc
Error during initialization:
Unhandled exception caught
对于Vista用户:
1- Go to Control Panel(控制面板)
2- The click on "Hardware and Sound"(硬件和声音)
3- Click on "Sound"
4- Doble click on "speakers"(扬声器)
5- go to the Advanced tab(高级)
6- Set the default format to "24 Bit, 48000 Hz (Studio Quality)"(默认格式24bit,48000Hz录音室效果)
进入游戏OK 作者: 5chick 时间: 2010-7-23 02:39
对于Vista用户:
1- Go to Control Panel(控制面板)
2- The click on "Hardware and Sound"(硬件和声音)
3- Click on "Sound"
4- Doble click on "speakers"(扬声器)
5- go to the Advanced tab(高级)
6- Set the default format to "24 Bit, 48000 Hz (Studio Quality)"(默认格式24bit,48000Hz录音室效果)
进入游戏OK 作者: lanbojini 时间: 2010-7-23 09:11